Dungeon in a Bottle was originally made in 72 hours for Ludum Dare 38: A Small world. It ranked 37th overall out of 1840 entries total.
We find our treasure-hunting protagonist sucked into a deadly magic bottle. He must use his acrobatic skill to traverse the dungeon within and escape with as much loot as possible.
Move: A and D or Left and Right.
Jump: Space or UP
R to restart the level.
-The basic wall jump triggers if you're already hanging on a wall and you press jump. No directional input necessary.
-The hyper wall jump triggers if you press jump while you're in the air. If you initiated the hyper wall jump close enough to a wall, you'll spring off of it with more force than the basic one. If you initiate it too far from a wall, your feet will fly out from under you and you'll fall!
Coding and Design: Andrew Jones
Art and Music: Joe Hanna twitter.com/JoeHasDiedGames?lang=en